Wednesday, March 21, 2012

The last hurrah (and some that didn't make it, but are still cool).

The game is finished. The team presented it this Tuesday, and everything that they had set out to do had been, from what I saw, fully realized. I'm very excited for this to be finished: before this project I had a hand in 2 other projects, COG & Olive (Both are playable through the links on my portfolio site. Toxologic, the game featuring the Minotaur, will be available soon.). With some light work ahead of me in the coming weeks, I'm designing a new look for my reel and site.
These two videos are the last remaining animations that got finished, but as the title says, some of them didn't make it. The first is the entire boss sequence played end to end: climb up, berserker roar, crate toss (we do love our crates), damaged, and defeated. I'd expected the team to use it as is, but they did something pretty funny with it, turning it into a macabre parody of all those Modern Warfare slo mo sequences (e.g. CoD4 final boss).
The second vid goes through all the sequences from stop to finish too: run, wall smash, dazed, snapped out, foot stomp.

Thanks Toxologic team. You're a great bunch of people to work with, and I hope to do so in the future.

Saturday, March 3, 2012

Branching Out

I foresee a lot of delays happening with the minotaur animation sequence (for which the deadline is fast approaching). Instead of scrambling something together out of wood chips and ABC gum, here's a vid of a 2D piece I'm whittling away at. I know I have my animator's survival kit somewhere, but for now I'm just drawing it as I see it.