After getting some basic throws down I wanted to take a "break" and unwind with some idles. You'll notice that he's now armed, and I've got some attacks in the pipeline, but we take things one step at a time here: that's company policy.
The first is a sneeze, which goes right into the berserker roar that is triggered when he catches sight of the player in some scenarios.
Modeled and Textured by,
Brandon Hegland
Beck Sebenius
Monday, January 30, 2012
Sunday, January 22, 2012
The big one.
The previous post showed the Minotaur heaving some relatively smaller boxes at some off screen enemies, as well as a roar for character spicing. This is the big throw, which requires both hands and a tremendous amount of effort. For this piece I used some video reference.
Whenever I use vid references for animation I prefer to record myself acting out the movement, because you can spend minutes (or even hours) trying to find the right reference, and recording yourself saves time. It also helps you understand the flow from one pose to the next by acting it out.
One more thing: this is the beginning of this blog becoming a weekly deal.
Whenever I use vid references for animation I prefer to record myself acting out the movement, because you can spend minutes (or even hours) trying to find the right reference, and recording yourself saves time. It also helps you understand the flow from one pose to the next by acting it out.
One more thing: this is the beginning of this blog becoming a weekly deal.
Saturday, January 14, 2012
One for the money, two for the show...
3 to make ready, and now SCRAM!
I'm just kidding you can stay if you want. I have something to show you. These two throws are part video reference and part eyeballing it. About 75% eyeballing.
Thursday, January 12, 2012
Alive, but a little stupid.
After these first three quickfire posts (this being the second), I'm gonna cut this back to a weekly post; I had only thought to do this about a week and a half after I'd started the Minotaur rig, and some base animations. First video is just two idles, but I try to project as much character as I can from the get go: lazy anger, surprise, alertness, suspicion.
Monday, January 9, 2012
Running with the Bulls
Not in Spain, but in the infamous Labyrinth from the Greek myth of Daedalus and the Minotaur.
As far as my work history goes, this is one of my proudest rigs. Up to now a good portion of my rigging experience has been with few, if any, mechanical creatures, but more organic ones. Before this I worked on a mobile app for Voda Digital and Viva Media called Mobile Linebacker, an arcade style sports/strategy wherein the player must read a play and guide the line backer through the gap and sack the quarterback. This is an entire tangent that I could make into an entirely different post, and so, without further stalling for time, I give you my new project: the Minotaur.
Modeled by: Brandon Hegland
and Beck Sebenius
As far as my work history goes, this is one of my proudest rigs. Up to now a good portion of my rigging experience has been with few, if any, mechanical creatures, but more organic ones. Before this I worked on a mobile app for Voda Digital and Viva Media called Mobile Linebacker, an arcade style sports/strategy wherein the player must read a play and guide the line backer through the gap and sack the quarterback. This is an entire tangent that I could make into an entirely different post, and so, without further stalling for time, I give you my new project: the Minotaur.
Modeled by: Brandon Hegland
and Beck Sebenius
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