Monday, January 30, 2012

AVicious cycle

After getting some basic throws down I wanted to take a "break" and unwind with some idles. You'll notice that he's now armed, and I've got some attacks in the pipeline, but we take things one step at a time here: that's company policy.
The first is a sneeze, which goes right into the berserker roar that is triggered when he catches sight of the player in some scenarios.


Modeled and Textured by,
Brandon Hegland
                 Beck Sebenius



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